


There’s a constant power accumulation through the game, but few compelling reasons to show it off outside of a few high-level postgame activities. It’s a rinse-repeat experience that asks players to complete a limited number of tasks, while running circles around the same areas over and over.Įxciting loot is only half the battle for a game like this. Even salvaging it for resources felt like a monotonous time commitment. After a few missions, however, I became thoroughly overwhelmed by the amount of treasure I was collecting. The constant stream of goodies makes it so players can start customizing a build quickly. Missions are filled with rewards, from weapons to gear that each come with their own perk. Like any dungeon crawler, loot is the real hook. Big boss fights break up the tedium, but they’re only unlocked by gaining seals obtained by grinding through more missions like this. For instance, players will frequently need to survive a wave of enemies for 60 seconds or kill 16 enemies, who slowly emerge from statues. It’s a rinse-repeat experience that asks players to complete a limited number of tasks (most of which involve hacking up enemies), while running circles around the same areas over and over. Players slash down crowds of enemies, collect new loot, and discover resources hidden throughout the world. The bulk of the game is spent popping into missions from the game’s small hub. Instead, it’s more akin to a dungeon crawler like Diablo. Perhaps the most surprising revelation about Godfall is that it’s not a live service game at all. Part of that was due to the game’s marketing push, which branded the game as the first “looter-slasher” and focused on flashy armor that wouldn’t be out of place in Bungie’s space epic. When Godfall was first announced, it drew immediate comparisons to Destiny 2. Godfall takes advantage of the next-gen power jump with its dazzling visuals, but misplaces its promising combat system in a repetitive loot game where rewards rarely feel rewarding.

Go back to any console launch and it’s easy to find a long-forgotten launch day title that maximized power, but failed to make too much of a lasting impression otherwise. Fitbit Versa 3Įarly buzz around new consoles tends to center around power, putting day one games like Godfall in the spotlight when they might otherwise fly under the radar entirely. Continued abuse of our services will cause your IP address to be blocked indefinitely. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms.

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